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Description[edit | edit source]

Farming is the process of seeding, growing, and harvesting various crops from seeds or saplings. There are several plants and trees that can be planted by the player and, in time, harvested. This concept allows the player to set up a farm and sustain the production of certain food, items, and resources.

Farming Basics[edit | edit source]

To start farming, the player will need a Gardening Hoe and some Seeds to plant. By right clicking on an untouched dirt block with a Gardening Hoe, the player can till the land. If the fertile dirt is placed by the player, it does not need to be hoed and is immediately ready to be seeded. It is then possible to plant crops by right clicking in the center of the tilled land while holding the correct Seeds. If done correctly a small green seedling will appear on the tilled soil. Trees are planted in much the same fashion, however, there is no need for the player to till the ground first. Furthermore, tree saplings can be planted on virtually all flat horizontal blocks regardless of what the block is. Corn Seed and Cotton Seed can also be planted this way(as of A13). Seeds or the vegetables themselves usually have to be found in loot like Trash Pile, Trash Can, Refrigerator, or Cabinets. If you find a seed you can plant it right away on tilled soil. If you find a vegetable, you will have to craft it into a seed by clicking it and go to "recipes" where you can craft the seeds for the given plant.

It is good to know for first time farmers that tilling the land will raise the selected block, turning it into Fertile Dirt, and it will lower the adjacent left and right sides of where you were looking. You will not be able to place seeds on the adjacent sides but this will allow you to easily create rows of tilled land if you wish to make a farm. Below is an example of the common farm row.

Three rows of tilled land.

Advanced Farming[edit | edit source]

There are also some other techniques that are arguably more effective than some of the techniques above, but require more mastering. A Gardening Hoe is not needed for this method of farming. You will need a Shovel, some Seeds to plant, and possibly Fertile Dirt. To begin you want a secure area to place your dirt. When the player places the dirt, the use of a Gardening Hoe is not required to plant anything as long as the dirt remains brown. If a player takes too long to plant seed in the brown Fertile Dirt block then grass may grow on that block making it "potentially unusable"* for planting until it has been dug up and replaced. After a garden is fully planted on freshly placed Fertile Dirt re-digging up the Fertile Dirt is not needed as long as you plant before grass grows on the Fertile Dirt. Certain Seeds do not require the ground to be hoed or grassless, these are Cotton Seed, Corn Seed, Maple Seed, and Pine Seed.

When mastered this method makes it so that you can harvest, plant, and re-harvest many times with out ever touching a Gardening Hoe. You will have to dig up grassy Fertile Dirt block occasionally but if you plant quick enough after harvest the blocks will remain brown. Any Seeds that are planted in a brown Fertile Dirt block can potentially grow grass if they can be planted on grassy Fertile Dirt, again these are Cotton Seed, Corn Seed, Maple Seed, and Pine Seed.

(*)All seeds may be planted in a grassy Fertile Dirt block. The catch is that whenever you place Seeds (any that is not in the list above) in a grassy Fertile Dirt block any adjacent grassy Fertile Dirt blocks with planted Seeds will be uprooted. What that means is that if you plant seeds in brown Fertile Dirt blocks surrounding a single grassy Fertile Dirt block you can plant in that grassy block without uprooting any of the other Seeds.

Maple Seed, and Pine Seed in A13 have been changed in that they are the only plant that can't be planted directly adjacent to another plant. You must plant your trees with 2 block spaces in between them now. This change was made to eliminate the "tree walls" and to reduce lag and FPS drop from peoples tree farms.

As of A14 tree's require 3 block spaces between them.

Seeds[edit | edit source]

Plants[edit | edit source]

Plant Seeds crafting needed? Amount of Seeds produced by crafting Growth time (min) Amount of harvestable product Preparation (Tools) needed?
Blueberry Bush yes (Blueberry Seeds) 1 120 2 tilled Fertile Dirt (Gardening Hoe)
Coffee no (Coffee Beans) 0 120 2 tilled Fertile Dirt (Gardening Hoe)
Corn Plant yes (Corn Seeds) 1 180 2 - 4 any soil based ground without Tall Grass or Small Stone)
Cotton Plant yes (Cotton Seed) 1 120 2 any soil based ground without Tall Grass or Small Stone
Goldenrod Flower yes (Goldenrod Seed) 1 120 2 tilled Fertile Dirt (Gardening Hoe)
Potato Plant yes (Potato Seeds) 1 120 3 tilled Fertile Dirt (Gardening Hoe)

Trees[edit | edit source]

Plant Seeds crafting needed? Amount of Seeds produced by felling tree Growth time (in game days) Amount of harvest-able product Preparation (No tilling required)
Maple Tree no, collected by completely cutting down a tree (Maple Seeds) 1 120 Approx. 1K wood per tree any soil based ground
Pine Tree no, collected by completely cutting down a tree (Pine Seeds) 1 120 Approx. 1K wood pr tree any soil based ground


  • Blueberries will give minimal benefits to Fullness and are used mainly for the Blueberry Pie recipe. But they are easily found growing in snow Biome as an early game food to live on. They can also be picked up and turned into seeds for farming later.
  • An Ear of Corn is extremely common in the plains Biome and very useful early game food as well, but can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews.

Corn Meal in turn is used to cook:

An Ear of Corn can also be cooked into a Corn on the Cob.

Notes[edit | edit source]

  • Some dirt looks tilled, but actually is not. This may result in some plants uprooting themselves out of tilled dirt (may be a bug).
  • Plants require sunlight to grow, torchlight will not permit growth underground. A player can get around this by building secure skylights directly above their grow areas when farming underground.
  • As of Alpha 9, water is no longer required for farming.
  • Plant properties can be changed in the Blocks.xml file.

Video Tutorial (Alpha 13)[edit | edit source]

The video below demonstrates how to farm all of the different crops found in 7 days to die as of alpha 13, with the exception of trees, since they can be planted anywhere dirt is found.

Images[edit | edit source]

Corn and Potato farm
Backyard farm