Camp Fire

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Camp Fire
Removed: {{{removed}}}
Item ID campfire
Group Food/Cooking
Category Cooking
Type Workplace
Tool Type
Found in
Obtained through
Breaks into
Gear Slot
Used to place
Cooking Ingredient [[Category:]]
Meltable [[Category:]]
Scrappable [[Category:]]
Dismantleable [[Category:]]
Lockable [[Category:]]
Crafting Skill Group
Action Skill Group

Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability 3
Durability (Base Quality)
Durability (Max Quality)
Structural Integrity 4
Max Load
Appropriate Tool Fireaxe
Entity Damage
Entity Damage (Base Quality)
Entity Damage (Max Quality)
Block Damage
Block Damage (Base Quality)
Block Damage (Max Quality)
Range (Base Quality)
Range (Max Quality)
Attack Speed
Reload Speed
Heat Map Strength
Heat Map Time
Stamina Usage
Inventory Slots
Max Stack 500
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff Chance (%)
Buff Effect
Initial Experience
Subsequent Experience

Insulation (°F)
Waterproof (%)
Puncture (%)
Concussive (%)
Fire (%)
Radiation (%)

Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Effect on Gassiness
Other Effects

Used by


Unlocked through
Repaired using
Used to craft
Used Gun Parts

Upgrades Into
Used to upgrade
Used Parts

Unlocked through
Used to cook
Cookware Used
Ingredients Used

Unlocked Through
Used in
Ingredients Used

Scraps into
ScrapIron.pngScrap Iron [[Category:]]
ScrapBrass.pngScrap Brass [[Category:]]
ScrapLead.pngScrap Lead [[Category:]]
ScrapTungsten.pngScrap Tungsten [[Category:]]
Cloth.pngCloth Fragment

Used to forge
Weight (lbs)
Forge Weight (oz)
Combustible [[Category:]]
Burn Time

Crop produced
Seed used
Growth stages
Time to grow
Used to grow

Obtained through
Creative Menu [[Category:]]
Cooking [[Category:]]
Crafting Yes
Dismantling [[Category:]]
Farming [[Category:]]
Forging [[Category:]]
Looting [[Category:]]
Mining [[Category:]]
Scavenging [[Category:]]
Scrapping [[Category:]]
Upgrading [[Category:]]

Description[edit | edit source]

The Camp Fire is used to cook foods, boil water, create medications, and craft a few resources.It can be found in the many lodges and numerous camp sites scattered all over the map. It can be crafted using 10 Small Stones. To use it, place it down and open by pressing "E". Camp Fires will keep the character warm so long as they are within 3 blocks of the fire. Multiple fires within range will have stacking effects. Fires can be started without cooking anything. Camp Fires may set fire to a character or zombie if they walk through it while it is turned on.

New A13 Campfire Screen

Usage[edit | edit source]

Recipes are listed in alphabetical order in the left hand window. The search bar at the top left will filter recipes to include all with the same text in the name. Recipes will automatically turn white in color and sort to the top if the Camp Fire has the ingredients to make them in the character's inventory.

Recipes may require cookware (see below) to be in the Camp Fire before they can be crafted; the needed cookware for a given item will display in the top right of the center window. Cookwares are placed in the top right cells to open up additional recipes. Some recipes are gated with books that will turn white when the character has read them.

No recipe will be available until there is fuel in the fuel cells. Fuels are placed in the cells below the tool cells. The Camp Fire can be turned on either with the on/off button below the fuel, or by starting a new recipe. The Camp Fire will not turn off automatically unless all the fuel is expended.

Selecting a recipe will display the required materials. Quantity to be crafted can be selected below the item image either by typing in the qty or by pressing the left and right arrows to increase/decrease the amount by one. Pressing the right arrow with the bar will max the qty to the number of available resources from the character. Selecting the "cook" button will activate the fire, remove the materials from the character inventory, place the item in a queue in the bottom left displaying the time to craft all qty, and begin cooking the new items. Up to 4 item types can be queued at a time.

Items will output one at a time per base time until all have been crafted. When the items are completed they will dispense in the 6 output cells in the lower right window. Once one type is complete the queue will automatically move to the next type.

Cookware[edit | edit source]

The list below gives a brief overview of the different types of Cookware available for use by the player:

  • CookingGrill.png - The Cooking Grill is a relatively simple utensil. Grilled food smells less than charred food and dehydrates less.
  • CookingPot.png - The Cooking Pot is a very useful utensil used to cook food of the Boiled type. This is the most versatile piece of cookware currently available. It will allow the player to cook many useful recipes in addition to boiling Bottled Murky Water to produce the purer and much safer Bottled Water.
  • Beaker.png - The Beaker is a specialized piece of cookware used to produce Chemicals and Medicines.

Crafting[edit | edit source]

Required Items[edit | edit source]

RockSmall.png 10x Small Stone
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Heat Map[edit | edit source]

Whenever you use Camp Fire it lets off heat. This heat rises until Screamer come to investigate. If you don't kill them before they scream they will summon a hoarde. The Heat signature from cooking at Camp Fire, a forge, or repairing/upgrading blocks and Harvesting will rise until it gets to 100% and the screamers are called in to investigate your location and the cycle starts again. The Camp Fire lets off heat signatures anytime fuel is burning inside of it. It is a good practice to put your Camp Fire somewhere other than your main base to avoid being harassed by the dead.